Set:
Circuit Break
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
1300
Defense:
600
FLIP: You can send 1 monster from your Deck to the GY. If this face-up card in its owner's ...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
800
Defense:
0
If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then t...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
1000
Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a mons...
Set:
Circuit Break
Card type:
Quick Play Spell
Rarity:
Common
Target 1 "F.A." monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop"...
Set:
Circuit Break
Card type:
Field Spell
Rarity:
Common
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase only. You can only use each of the following e...
Set:
Circuit Break
Card type:
Gemini/Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
This card is treated as a Normal Monster while face-up on the field or in the GY. While this c...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1000
Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter ...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your ha...
Set:
Circuit Break
Card type:
Normal Trap
Rarity:
Common
If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to you...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
2000
Defense:
1000
When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '