Set:
Circuit Break
Card type:
Field Spell
Rarity:
Common
Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the E...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
2000
(Quick Effect): You can discard this card, then target 1 WATER monster you control; destroy 1 o...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
1400
Defense:
800
Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the na...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
1800
Defense:
600
If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent ...
Set:
Circuit Break
Card type:
Counter Trap
Rarity:
Common
When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, ...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
1800
You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can o...
Set:
Circuit Break
Card type:
Union/Effect Monster
Rarity:
Common
Attack:
1500
Defense:
0
Once per turn, you can either: Target 1 monster you control; equip this card to that target,...
Set:
Circuit Break
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
300
Defense:
2100
FLIP: You can target 1 monster on the field; destroy that monster. If this face-up card in ...
Set:
Circuit Break
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
1100
Defense:
900
FLIP: You can target up to 2 "Krawler" monsters in your GY; add them to your hand. If this ...
Set:
Circuit Break
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
900
Defense:
1200
FLIP: You can add 1 "Krawler" monster from your Deck to your hand. If this face-up card in ...
Set:
Circuit Break
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
700
Defense:
1500
FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, in face-up Attack Po...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '