Set:
Outlaws of Thunder Junction: The Big Score
Type:
Creature — Human Rogue
Rarity:
Mythic
Cost:
{1}{R}
MenaceAt the beginning of your upkeep, you may create a Treasure token. When yo...
Set:
Outlaws of Thunder Junction: The Big Score
Type:
Artifact
Rarity:
Mythic
Cost:
{2}{G}
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spe...
Set:
Outlaws of Thunder Junction: The Big Score
Type:
Sorcery
Rarity:
Mythic
Cost:
{1}{R}
Create a token that's a copy of target artifact or creature you control, except it's an artifa...
Set:
Outlaws of Thunder Junction: Breaking News
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{R}{G}
Target creature you control gets +2/+2 until end of turn. It fights target creature you d...
Set:
Outlaws of Thunder Junction: Breaking News
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{W}
Destroy all creatures with power greater than target creature's power.
Tumblewaggs Migrating on ...
Set:
Outlaws of Thunder Junction: Breaking News
Type:
Instant
Rarity:
Uncommon
Cost:
{W}{U}
Counter target spell that targets you or a permanent you control.Draw a card.
Hats Off! Quic...
Set:
Outlaws of Thunder Junction: Breaking News
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}{W}{W}
At the beginning of your upkeep, choose one at random. Create a red and white creature...
Set:
Outlaws of Thunder Junction: Breaking News
Type:
Sorcery
Rarity:
Uncommon
Cost:
{W}{B}
Target opponent reveals their hand. You choose a nonland card from it. That player discards ...
Set:
Outlaws of Thunder Junction: Breaking News
Type:
Instant
Rarity:
Uncommon
Cost:
{R}{W}
Destroy target blocking creature. Creatures that were blocked by that creature this combat g...
Set:
Outlaws of Thunder Junction: Breaking News
Type:
Instant
Rarity:
Uncommon
Cost:
{U}{B}
Choose one —• Destroy target creature with mana value 3 or less.• Return target creature to ...
Set:
Outlaws of Thunder Junction: Breaking News
Type:
Instant
Rarity:
Rare
Cost:
{1}{R}
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damag...
Set:
Outlaws of Thunder Junction: Breaking News
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{U}{R}
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '