Set:
Circuit Break
Card type:
Normal Trap
Rarity:
Short Print
Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tok...
Set:
Circuit Break
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
500
Defense:
1800
FLIP: You can target 1 Spell/Trap on the field; destroy it. If this face-up card in its own...
Set:
Circuit Break
Card type:
Xyz/Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
2+ Level 1 monsters If this card is Xyz Summoned: You can target 1 face-up monster on the field; ...
Set:
Circuit Break
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1800
2 EARTH monsters "Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, a...
Set:
Circuit Break
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1900
2 Insect monsters "Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, ...
Set:
Circuit Break
Card type:
Continuous Trap
Rarity:
Common
You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" ...
Set:
Circuit Break
Card type:
Field Spell
Rarity:
Common
All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster fro...
Set:
Circuit Break
Card type:
Quick Play Spell
Rarity:
Common
Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that targe...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
500
Defense:
2000
If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '