Set:
Burst of Destiny
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
1400
Defense:
1000
If you control a DARK Reptile monster: You can Special Summon this card from your hand...
Set:
Burst of Destiny
Card type:
Effect Monster
Rarity:
Common
Attack:
1800
Defense:
800
When this card destroys an opponent's monster by battle: You can target 1 Cyberse monster wit...
Set:
Burst of Destiny
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
1800
Defense:
600
Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. I...
Set:
Burst of Destiny
Card type:
Flip monster
Rarity:
Common
Attack:
1400
Defense:
700
FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand. You ...
Set:
Burst of Destiny
Card type:
Effect Monster
Rarity:
Common
Attack:
600
Defense:
1700
If a "Penguin" monster(s) is sent from your Monster Zone to your GY by an opponent's card, ev...
Set:
Burst of Destiny
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
100
If this card is sent to the GY: You can activate 1 of these effects; • Place this card on the ...
Set:
Burst of Destiny
Card type:
Effect Monster
Rarity:
Common
Attack:
500
Defense:
600
If this card is sent to the GY by a card effect: You can Special Summon this card, but banish ...
Set:
Burst of Destiny
Card type:
Quick-Play Spell
Rarity:
Common
Target 1 face-up monster you control; return that face-up monster to the hand, and if you do, for the rest of this turn, ...
Set:
Burst of Destiny
Card type:
Flip monster
Rarity:
Common
Attack:
450
Defense:
600
FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to tha...
Set:
Burst of Destiny
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
1600
Defense:
1600
Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz ...
Set:
Burst of Destiny
Card type:
Normal Trap
Rarity:
Common
Tribute 1 Normal Monster or "Magikey" monster (except a Token), then target up to 2 Normal Monsters and/or "Magikey" monsters ...
Set:
Burst of Destiny
Card type:
Quick-Play Spell
Rarity:
Common
Target 1 Normal Monster, 1 "Magikey" monster, or 1 "Magikey Maftea" in your GY; shuffle it into the Deck, then if you act...
Set:
Burst of Destiny
Card type:
Normal Trap
Rarity:
Common
Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "...
Set:
Burst of Destiny
Card type:
Continuous Trap
Rarity:
Common
Once per Chain, if a monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can send ...
Set:
Burst of Destiny
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1000
You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '