Set:
Burst of Destiny
Card type:
Normal Trap
Rarity:
Common
If you Link Summon a Link Monster: You can target 1 monster in your GY used as its material; Special Summon it.
Set:
Burst of Destiny
Card type:
Tuner/Synchro/Effect Monster
Rarity:
Common
Attack:
0
Defense:
600
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decr...
Set:
Burst of Destiny
Card type:
Normal Trap
Rarity:
Common
Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your op...
Set:
Burst of Destiny
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
1000
Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that...
Set:
Burst of Destiny
Card type:
Normal Trap
Rarity:
Common
Tribute 1 non-Token Insect monster; Special Summon up to 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000) for eve...
Set:
Burst of Destiny
Card type:
Normal Spell
Rarity:
Common
Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If thi...
Set:
Burst of Destiny
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
1400
You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY...
Set:
Burst of Destiny
Card type:
Normal Trap
Rarity:
Common
If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next t...
Set:
Burst of Destiny
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1500
2 WATER monsters Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Sum...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '