Set:
Burst of Destiny
Card type:
Normal Spell
Rarity:
Common
Special Summon 1 "Ultimate Flagship Ursatron" from your Extra Deck by banishing 1 "Ursarctic Big Dipper" and 1 "Drytron Fafni...
Set:
Burst of Destiny
Card type:
Effect Monster
Rarity:
Common
Attack:
900
Defense:
2000
During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick ...
Set:
Burst of Destiny
Card type:
Ritual/Effect Monster
Rarity:
Common
Attack:
0
Defense:
2400
You can Ritual Summon this card with "Sonic Tracker". Once per turn: You can reveal 1 Ri...
Set:
Burst of Destiny
Card type:
Effect Monster
Rarity:
Common
Attack:
2400
Defense:
2000
If you control no monsters, you can Special Summon this card (from your hand) by discarding ...
Set:
Burst of Destiny
Card type:
Normal Trap
Rarity:
Common
Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special ...
Set:
Burst of Destiny
Card type:
Normal Trap
Rarity:
Common
Target 1 face-up monster you control; banish up to 5 "Swordsoul" cards and/or Wyrm monsters from your GY, and if you do, that ...
Set:
Burst of Destiny
Card type:
Effect Monster
Rarity:
Common
Attack:
400
Defense:
2100
(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 ...
Set:
Burst of Destiny
Card type:
Ritual Spell
Rarity:
Common
This card is used to Ritual Summon "Transonic Bird". You must also Tribute monsters from your hand or field whose total Level...
Set:
Burst of Destiny
Card type:
Continuous Spell
Rarity:
Common
When this card is activated: You can add 1 "Penguin" card from your Deck to your hand, except "Royal Penguins Garden". On...
Set:
Burst of Destiny
Card type:
Field Spell
Rarity:
Common
You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and ...
Set:
Burst of Destiny
Card type:
Effect Monster
Rarity:
Common
Attack:
200
Defense:
0
During the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send thi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '