Set:
Structure Deck: Spirit Charmers
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
200
You can only control 1 "Inari Fire". If you control a Spellcaster-Type monster...
Set:
Structure Deck: Spirit Charmers
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
200
You can only control 1 "Jigabyte". If you control a Spellcaster monster, you c...
Set:
Structure Deck: Spirit Charmers
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
500
Defense:
1500
FLIP: Target 1 WATER monster your opponent controls; take control of that...
Set:
Structure Deck: Spirit Charmers
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
500
Defense:
1500
FLIP: Target 1 FIRE monster your opponent controls; take control of that ...
Set:
Structure Deck: Spirit Charmers
Card type:
Effect Monster
Rarity:
Common
Attack:
1850
Defense:
1500
You can Special Summon this card (from your hand or your Deck) by sending 1 f...
Set:
Structure Deck: Spirit Charmers
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
200
You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you co...
Set:
Structure Deck: Spirit Charmers
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
1850
Defense:
1000
FLIP: You can Special Summon 1 monster from your hand. When your opponen...
Set:
Structure Deck: Spirit Charmers
Card type:
Effect Monster
Rarity:
Common
Attack:
1850
Defense:
1000
Neither player can target monsters on the field with Spell Cards or effects, ...
Set:
Structure Deck: Spirit Charmers
Card type:
Effect Monster
Rarity:
Common
Attack:
2800
Defense:
0
When your opponent activates a card or effect that targets a Spellcaster monster...
Set:
Structure Deck: Spirit Charmers
Card type:
Effect Monster
Rarity:
Common
Attack:
1850
Defense:
1500
You can Special Summon this card (from your hand or your Deck) by sending 1 f...
Set:
Structure Deck: Spirit Charmers
Card type:
Pendulum/Effect Monster
Rarity:
Common
Attack:
1800
Defense:
1400
If this card is Normal or Special Summoned: You can choose 4 monster...
Set:
Structure Deck: Spirit Charmers
Card type:
Effect Monster
Rarity:
Common
Attack:
1700
Defense:
1000
Cannot be Special Summoned. While you control no Set Spells/Traps, neither pl...
Set:
Structure Deck: Spirit Charmers
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
200
You can only control 1 "Ranryu". If you control a Spellcaster monster, you can...
Set:
Structure Deck: Spirit Charmers
Card type:
Effect Monster
Rarity:
Common
Attack:
1850
Defense:
1000
When this card is Normal Summoned: You can add 1 Spellcaster monster with 185...
Set:
Structure Deck: Spirit Charmers
Card type:
Effect Monster
Rarity:
Common
Attack:
1100
Defense:
1200
If this card is sent from the field to the GY: Add 1 monster with 1500 or les...
Set:
Structure Deck: Soulburner
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
2300
2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent...
Set:
Structure Deck: Soulburner
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1200
2 Cyberse monsters All Link Monsters you control gain 800 ATK. You can only control 1 "Flame ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '