Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Pendulum/Effect Monster
Rarity:
Common
Attack:
1500
Defense:
1800
If a "Crystal Beast" monster you control battles an opp...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Effect Monster
Rarity:
Common
Attack:
4000
Defense:
0
(This card is always treated as an "Ultimate Crystal" card.) Cannot...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Pendulum/Effect Monster
Rarity:
Common
Attack:
1300
Defense:
1000
You can Tribute this card; add 1 "Ultimate Crystal" mon...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Effect Monster
Rarity:
Common
Attack:
300
Defense:
300
When this card is Special Summoned: You can Special Summon as many...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Effect Monster
Rarity:
Common
Attack:
600
Defense:
2000
Once per turn: You can target 1 monster you control that attacked...
Set:
Structure Deck: Spirit Charmers
Card type:
Continuous Spell
Rarity:
Common
Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Posses...
Set:
Structure Deck: Spirit Charmers
Card type:
Normal Spell
Rarity:
Common
Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up...
Set:
Structure Deck: Spirit Charmers
Card type:
Continuous Trap
Rarity:
Common
"Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control...
Set:
Structure Deck: Spirit Charmers
Card type:
Normal Trap
Rarity:
Common
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
Set:
Structure Deck: Spirit Charmers
Card type:
Normal Trap
Rarity:
Common
Tribute 1 EARTH monster and target 1 other Level 4 or lower EARTH monster from your GY; Special Summon that EAR...
Set:
Structure Deck: Spirit Charmers
Card type:
Normal Trap
Rarity:
Common
Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.
Set:
Structure Deck: Spirit Charmers
Card type:
Effect Monster
Rarity:
Common
Attack:
1850
Defense:
1500
You can Special Summon this card (from your hand or your Deck) by sending 1 f...
Set:
Structure Deck: Spirit Charmers
Card type:
Effect Monster
Rarity:
Common
Attack:
1850
Defense:
1500
You can Special Summon this card (from your hand or your Deck) by sending 1 f...
Set:
Structure Deck: Spirit Charmers
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
500
Defense:
1500
FLIP: Target 1 WIND monster your opponent controls; take control of that ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '