Set:
Structure Deck: Soulburner
Card type:
Effect Monster
Rarity:
Common
Attack:
1800
Defense:
200
If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Sum...
Set:
Structure Deck: Soulburner
Card type:
Effect Monster
Rarity:
Common
Attack:
400
Defense:
800
When your "Salamangreat" monster is targeted for an attack by an opponent's monster:...
Set:
Structure Deck: Machine Re-Volt
Card type:
Normal Spell
Rarity:
Common
Attack:
0
Defense:
0
Select 1 Ancient Gear monster in your hand (show the monster to your opponent). Remov...
Set:
Structure Deck: Machine Re-Volt
Card type:
Continuous Spell
Rarity:
Common
Attack:
0
Defense:
0
Each face-up "Ancient Gear" monster gains 300 ATK. Each time a monster(s) is Norm...
Set:
Structure Deck: Machine Re-Volt
Card type:
Quick Play Spell
Rarity:
Common
Attack:
0
Defense:
0
Select and activate 1 of these effects: •Change the battle position of 1 face-up ...
Set:
Structure Deck: Machine Re-Volt
Card type:
Continuous Spell
Rarity:
Common
Attack:
0
Defense:
0
Once during each of your Standby Phases, you can pay 700 Life Points to activate ...
Set:
Structure Deck: Machine Re-Volt
Card type:
Normal Spell
Rarity:
Common
Attack:
0
Defense:
0
Select 1 Machine-Type monster with 500 or less ATK on your side of the field. You can...
Set:
Structure Deck: Machine Re-Volt
Card type:
Normal Spell
Rarity:
Common
Attack:
0
Defense:
0
Activate only by discarding 1 card from your hand while a face-up "Ancient Gear" mons...
Set:
Structure Deck: Machine Re-Volt
Card type:
Normal Trap
Rarity:
Common
Attack:
0
Defense:
0
If your opponent''s monster attacks a monster on your side of the field, you can activ...
Set:
Structure Deck: Machine Re-Volt
Card type:
Normal Trap
Rarity:
Common
Attack:
0
Defense:
0
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on you...
Set:
Structure Deck: Machine Re-Volt
Card type:
Continuous Trap
Rarity:
Common
Attack:
0
Defense:
0
Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only on...
Set:
Structure Deck: Machine Re-Volt
Card type:
Normal Trap
Rarity:
Common
Attack:
0
Defense:
0
The DEF of 1 face-up monster on the field becomes 0 until the end of this turn.
Set:
Structure Deck: Machine Re-Volt
Card type:
Continuous Trap
Rarity:
Common
Attack:
0
Defense:
0
After activation, Special Summon this card in Defense Position; it is treated as a...
Set:
Structure Deck: Machine Re-Volt
Card type:
Effect Monster
Rarity:
Common
Attack:
500
Defense:
500
By Tributing this card, inflict 500 damage to your opponent, and then neither p...
Set:
Structure Deck: Machine Re-Volt
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
800
While an "Ancient Gear" is face-up on your side of the field, you can Special S...
Set:
Structure Deck: Machine Re-Volt
Card type:
Effect Monster
Rarity:
Common
Attack:
1300
Defense:
1300
If this card attacks, your opponent cannot activate any Spell or Trap Cards u...
Set:
Structure Deck: Machine Re-Volt
Card type:
Union Monster
Rarity:
Common
Attack:
500
Defense:
500
Once per turn, if you control this monster on the field, you can equip it to a f...
Set:
Structure Deck: Machine Re-Volt
Card type:
Effect Monster
Rarity:
Common
Attack:
2300
Defense:
1300
If you Tribute Summon this card by Tributing 1 of the following monsters, thi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '