Set:
Photon Hypernova
Card type:
Normal Trap
Rarity:
Common
Target a number of monsters on the field and/or in the GYs, equal to the difference between your banished cards and your oppon...
Set:
Photon Hypernova
Card type:
Continuous Spell
Rarity:
Common
During your Main Phase, if this card was activated this turn: You can Special Summon 1 Level 6 or lower Insect monster fr...
Set:
Photon Hypernova
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
1400
If this card is Normal or Special Summoned: You can target 1 "Photon" or "Galaxy" monster in...
Set:
Photon Hypernova
Card type:
Continuous Spell
Rarity:
Common
When this card is activated: You can send 1 "Photon" or "Galaxy" card from your Deck to the GY. If "Galaxy-Eyes Photon Dr...
Set:
Photon Hypernova
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
300
Defense:
200
(This card is always treated as a "Galaxy" card.) When an opponent's monster declares an a...
Set:
Photon Hypernova
Card type:
Normal Spell
Rarity:
Common
Add 1 "Gishki" monster from your Deck to your hand. During the End Phase, if you control a WATER Ritual Monster: You can bani...
Set:
Photon Hypernova
Card type:
Effect Monster
Rarity:
Common
Attack:
1700
Defense:
1000
All other monsters on the field lose 500 ATK. Once per turn, during your Main Phase: You can...
Set:
Photon Hypernova
Card type:
Tuner/Effect Monster
Rarity:
Super Rare
Attack:
800
Defense:
1500
If an Insect or Plant monster is in either GY, you can Special Summon this card (fr...
Set:
Photon Hypernova
Card type:
Normal Spell
Rarity:
Common
Send 1 "Evil Eye" monster and 1 "Evil Eye" Spell/Trap from your Deck to the GY; add 1 "Evil Eye" Equip Spell from your Deck t...
Set:
Photon Hypernova
Card type:
Ritual/Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
1800
You can Ritual Summon this card with any "Gishki" Ritual Spell. If this card is R...
Set:
Photon Hypernova
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
2200
2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the f...
Set:
Photon Hypernova
Card type:
Ritual/Effect Monster
Rarity:
Super Rare
Attack:
4000
Defense:
4000
Cannot be Ritual Summoned, except by "Dogmatikalamity" or another "Dogmatika" car...
Set:
Photon Hypernova
Card type:
Tuner/Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
0
Cannot be destroyed by battle with a monster with the same Type or Attribute as this car...
Set:
Photon Hypernova
Card type:
Synchro/Effect Monster
Rarity:
Common
Attack:
2500
Defense:
2200
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send Insec...
Set:
Photon Hypernova
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
100
If this card is in your hand: You can toss a coin and if the result is heads, Special Summon t...
Set:
Photon Hypernova
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
0
Defense:
1600
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up c...
Set:
Photon Hypernova
Card type:
Synchro/Effect Monster
Rarity:
Common
Attack:
2200
Defense:
2500
1 Tuner + 1+ non-Tuner monsters During your Main Phase, you can Normal Summon 1 Inse...
Set:
Photon Hypernova
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1400
Defense:
1000
If this card is Summoned: You can add 1 Ritual Monster and 1 Ritual Spell from your Deck...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '