Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Normal Spell
Rarity:
Common
Target 1 "Crystal Beast" Monster Card you control; destroy it, then Special Summon 1 "Crystal Bea...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Continuous Spell
Rarity:
Common
Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, pl...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Normal Spell
Rarity:
Common
If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent choos...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Equip Spell
Rarity:
Common
Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field t...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Field Spell
Rarity:
Common
All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" mons...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Quick-Play Spell
Rarity:
Common
If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" ...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Effect Monster
Rarity:
Common
Attack:
1800
Defense:
1200
When this card is Summoned: You can place 1 "Crystal Beast" mons...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Effect Monster
Rarity:
Common
Attack:
1700
Defense:
1600
When another face-up "Crystal Beast" monster you control is targ...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
1000
If this card attacks an opponent's monster, it gains 400 ATK dur...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Effect Monster
Rarity:
Common
Attack:
1400
Defense:
800
Once per turn: You can target 1 face-up "Crystal Beast" card you ...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
400
This card can attack your opponent directly, but when it uses thi...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Pendulum/Effect Monster
Rarity:
Common
Attack:
1500
Defense:
1800
If a "Crystal Beast" monster you control battles an opp...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Effect Monster
Rarity:
Common
Attack:
4000
Defense:
0
(This card is always treated as an "Ultimate Crystal" card.) Cannot...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Pendulum/Effect Monster
Rarity:
Common
Attack:
1300
Defense:
1000
You can Tribute this card; add 1 "Ultimate Crystal" mon...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Effect Monster
Rarity:
Common
Attack:
300
Defense:
300
When this card is Special Summoned: You can Special Summon as many...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Effect Monster
Rarity:
Common
Attack:
600
Defense:
2000
Once per turn: You can target 1 monster you control that attacked...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '