Set:
Dark Neostorm
Card type:
Union/Effect Monster
Rarity:
Common
Attack:
500
Defense:
1000
Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that...
Set:
Dark Neostorm
Card type:
Quick Play Spell
Rarity:
Common
Fusion Summon 1 "Dinowrestler" monster from your Extra Deck, using monsters you control as Fusion Material. If you do, the f...
Set:
Dark Neostorm
Card type:
Continuous Trap
Rarity:
Common
Your opponent cannot target "Super Quant" cards on the field with card effects during your Main Phase 1. You can target 1 "Su...
Set:
Dark Neostorm
Card type:
Quick Play Spell
Rarity:
Common
If a "Super Quant" monster you control is destroyed by battle: Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from ...
Set:
Dark Neostorm
Card type:
Quick Play Spell
Rarity:
Common
Tribute 1 monster, then target 1 monster in your opponent's GY with the same original Type and Attribute; Special Summon it ...
Set:
Dark Neostorm
Card type:
Quick Play Spell
Rarity:
Common
If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower "Speedroid" monster from your Deck. ...
Set:
Dark Neostorm
Card type:
Normal Trap
Rarity:
Common
Target 1 face-up monster you control; it gains ATK equal to the combined original ATK of the other monsters you control, until th...
Set:
Dark Neostorm
Card type:
Normal Trap
Rarity:
Common
Target 1 Link Monster your opponent controls or is in their GY; draw cards equal to its Link Rating, then, if you have 2 or more ...
Set:
Dark Neostorm
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
200
If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed b...
Set:
Dark Neostorm
Card type:
Normal Spell
Rarity:
Common
If you have a Union monster in your GY: Target any number of "Valkyrie" monsters you control; those monsters can attack directly...
Set:
Dark Neostorm
Card type:
Normal Spell
Rarity:
Common
Target 1 face-up non-Link Monster you control and 1 Link Monster your opponent controls; switch control of those monsters. You c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '