Set:
Dark Neostorm
Card type:
Field Spell
Rarity:
Common
When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster...
Set:
Dark Neostorm
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
Cannot attack directly. Gains ATK equal to the difference between your LP and your opponent's. If you...
Set:
Dark Neostorm
Card type:
Quick Play Spell
Rarity:
Common
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it, that are all Link Monsters,...
Set:
Dark Neostorm
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
2400
2+ "Gouki" monsters Cannot be destroyed by battle or card effects while it points to a "Gouki" monster. On...
Set:
Dark Neostorm
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
2400
2+ "Gouki" monsters Gains 300 ATK for each monster it points to. Once per turn: You can Tribute 1 monster ...
Set:
Dark Neostorm
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
2000
If this card is sent to the GY as Link Material for the Link Summon of a Cyberse monster: You ca...
Set:
Dark Neostorm
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Thi...
Set:
Dark Neostorm
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1000
2 "Dinowrestler" monsters If you activate "World Dino Wrestling": You can target 1 "Dinowrestler" monster ...
Set:
Dark Neostorm
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
0
During damage calculation, when your "Dinowrestler" monster battles a monster with an equal or hig...
Set:
Dark Neostorm
Card type:
Effect Monster
Rarity:
Common
Attack:
2200
Defense:
0
If you control a "Dinowrestler" monster, you can Normal Summon this card without Tributing. During...
Set:
Dark Neostorm
Card type:
Fusion/Effect Monster
Rarity:
Common
Attack:
3500
Defense:
0
1 "Dinowrestler" Link Monster + 1 "Dinowrestler" monster If this card battles, your opponen...
Set:
Dark Neostorm
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
100
Defense:
800
If you control no monsters, you can Special Summon this card (from your hand). If Summoned ...
Set:
Dark Neostorm
Card type:
Normal Trap
Rarity:
Common
Roll a six-sided die. Apply this effect, depending on whose turn it is. • During your turn: Banish cards from your GY equal to th...
Set:
Dark Neostorm
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
2000
Defense:
3000
When your opponent activates a card or effect that targets this face-down monster (Quick E...
Set:
Dark Neostorm
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
800
If this card is Special Summoned by the effect of a "HERO" monster: You can make each player dra...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '