Set:
Lightning Overdrive
Card type:
Effect Monster
Rarity:
Common
Attack:
300
Defense:
900
If the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you can S...
Set:
Lightning Overdrive
Card type:
Normal Spell
Rarity:
Common
Target 1 "Utopia", "ZW -", or "ZS -" monster in your GY; add it to your hand or Special Summon it. If your opponent's LP a...
Set:
Lightning Overdrive
Card type:
Normal Trap
Rarity:
Common
If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent's card effect: Pay LP so that you only have 1...
Set:
Lightning Overdrive
Card type:
Trigger-like Spell
Rarity:
Common
If a Cyberse monster(s) with 2300 original ATK is Special Summoned: You can activate 1 of these effects, based on th...
Set:
Lightning Overdrive
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
You can banish this card from your GY, then target 1 Reptile monster you control and 1 face-up ...
Set:
Lightning Overdrive
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
1200
You can Tribute this Normal Summoned/Set card; add 1 EARTH Fairy monster from your Deck t...
Set:
Lightning Overdrive
Card type:
Effect Monster
Rarity:
Common
Attack:
2000
Defense:
2000
If you control no monsters, or all monsters you control are Warrior monsters, you can Nor...
Set:
Lightning Overdrive
Card type:
Normal Trap
Rarity:
Common
During the Battle Phase, if your opponent controls more monsters than you do: Special Summon 1 "War Rock" monster from your...
Set:
Lightning Overdrive
Card type:
Normal Trap
Rarity:
Common
During the Main Phase, if a face-up "War Rock" monster(s) you control leaves the field by an opponent's card effect: Destro...
Set:
Lightning Overdrive
Card type:
Normal Spell
Rarity:
Common
Target 1 Link-1 monster in either GY; return it to the Extra Deck or Special Summon it to its owner's field. You can only ...
Set:
Lightning Overdrive
Card type:
Normal Trap
Rarity:
Common
Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, ex...
Set:
Lightning Overdrive
Card type:
Normal Trap
Rarity:
Common
Target 1 Level 8 or higher Fusion Monster you control; destroy all monsters your opponent controls with an equal or higher ...
Set:
Lightning Overdrive
Card type:
Effect Monster
Rarity:
Common
Attack:
1800
Defense:
900
While you control another "Ice Barrier" monster, each time your opponent activates a card ...
Set:
Lightning Overdrive
Card type:
Field Spell
Rarity:
Common
Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of th...
Set:
Lightning Overdrive
Card type:
Normal Trap
Rarity:
Common
Each player shuffles their Deck and excavates the top card of their Deck. Add the excavated card with the higher ATK to tha...
Set:
Lightning Overdrive
Card type:
Effect Monster
Rarity:
Common
Attack:
2200
Defense:
1600
Cannot be Special Summoned. If this card is Tribute Summoned by Tributing one of the foll...
Set:
Lightning Overdrive
Card type:
Normal Trap
Rarity:
Common
If a Fusion Monster is sent to your GY this turn: Special Summon 1 of your Fusion Monsters that is banished or in your GY. ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '