Set:
Amazing Defenders
Card type:
Effect Monster
Rarity:
Rare
Attack:
2450
Defense:
2450
If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of you...
Set:
Amazing Defenders
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
2000
Defense:
100
2 Level 2 monsters At the end of the Damage Step, if this card battled: You can add 1 "Pur...
Set:
Amazing Defenders
Card type:
Normal Trap
Rarity:
Rare
(This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your oppon...
Set:
Photon Hypernova
Card type:
Normal Spell
Rarity:
Common
Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field...
Set:
Photon Hypernova
Card type:
Quick-Play Spell
Rarity:
Common
Target 1 Fusion Monster on the field or in either GY; return it to the Extra Deck, then you can Special Summon 1 "Fallen ...
Set:
Photon Hypernova
Card type:
Effect Monster
Rarity:
Common
Attack:
2300
Defense:
1000
During your Main Phase: You can add 1 "Fissure" or 1 "Smashing Ground" from your Deck to you...
Set:
Photon Hypernova
Card type:
Effect Monster
Rarity:
Common
Attack:
2800
Defense:
1000
If this card is sent to the GY, except from the field, while another "Photon" or "Galaxy" mo...
Set:
Photon Hypernova
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
500
When a WATER monster's effect is activated (Quick Effect): You can Special Summon this card f...
Set:
Photon Hypernova
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
During the Battle Phase, if 5 or more attacks have been declared this turn (Quick Effect): You can...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '