Set:
Dimension Force
Card type:
Effect Monster
Rarity:
Common
Attack:
2200
Defense:
1800
While you control a Level 7 or higher "Ancient Warriors" monster, your opponent must pay 400 ...
Set:
Dimension Force
Card type:
Effect Monster
Rarity:
Common
Attack:
1850
Defense:
1500
While "Umi" is not on the field, this card gains 700 ATK, also it cannot attack directly. If ...
Set:
Dimension Force
Card type:
Continuous Spell
Rarity:
Common
During your Main Phase: You can Special Summon 1 "Ancient Warriors" monster from your hand, and if you do, take damage equ...
Set:
Dimension Force
Card type:
Effect Monster
Rarity:
Common
Attack:
2800
Defense:
2300
If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banis...
Set:
Power of the Elements
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1300
Defense:
700
If you control a Level/Rank 2 monster, you can Special Summon this card (from your h...
Set:
Photon Hypernova
Card type:
Ritual Spell
Rarity:
Common
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from your hand or field, w...
Set:
Photon Hypernova
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
2300
2 "Gold Pride" monsters with different Levels You can target 1 monster your opponent controls; dest...
Set:
Photon Hypernova
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2300
Defense:
2600
If your LP are lower than your opponent's: You can Special Summon this card from your ha...
Set:
Photon Hypernova
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
600
Defense:
600
If a monster(s) is Special Summoned to your field face-up (except during the Damage Step):...
Set:
Photon Hypernova
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
200
Defense:
2100
You can activate 1 of these effects; • Banish up to 1 LIGHT and up to 1 DARK monster fr...
Set:
Photon Hypernova
Card type:
Effect Monster
Rarity:
Common
Attack:
600
Defense:
700
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of mo...
Set:
Photon Hypernova
Card type:
Normal Trap
Rarity:
Common
Target a number of monsters on the field and/or in the GYs, equal to the difference between your banished cards and your oppon...
Set:
Photon Hypernova
Card type:
Continuous Spell
Rarity:
Common
During your Main Phase, if this card was activated this turn: You can Special Summon 1 Level 6 or lower Insect monster fr...
Set:
Photon Hypernova
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
1400
If this card is Normal or Special Summoned: You can target 1 "Photon" or "Galaxy" monster in...
Set:
Photon Hypernova
Card type:
Continuous Spell
Rarity:
Common
When this card is activated: You can send 1 "Photon" or "Galaxy" card from your Deck to the GY. If "Galaxy-Eyes Photon Dr...
Set:
Photon Hypernova
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
300
Defense:
200
(This card is always treated as a "Galaxy" card.) When an opponent's monster declares an a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '