Set:
Legendary Duelists: Season 3
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
0
During your Main Phase 1: You can banish this card from the field, then target 1 Fi...
Set:
Legendary Duelists: Season 3
Card type:
Xyz/Effect Monster
Rarity:
Common
Attack:
2300
Defense:
2800
2 Level 7 Spellcaster-Type monsters While this card has Xyz Material, you ca...
Set:
Legendary Duelists: Season 3
Card type:
Normal Spell
Rarity:
Common
If you control an "Earthbound Immortal" monster: Destroy all Spell and Trap Cards your opponent controls.
Set:
Legendary Duelists: Season 3
Card type:
Counter Trap
Rarity:
Common
When your opponent activates a Spell/Trap Card while you control a "Earthbound Immortal" monster: Negate the acti...
Set:
Legendary Duelists: Season 3
Card type:
Effect Monster
Rarity:
Common
Attack:
2900
Defense:
2900
If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: Yo...
Set:
Legendary Duelists: Season 3
Card type:
Field Spell
Rarity:
Common
While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. You can t...
Set:
Legendary Duelists: Season 3
Card type:
Effect Monster
Rarity:
Common
Attack:
3000
Defense:
2500
There can only be 1 "Earthbound Immortal" monster on the field. If there is no f...
Set:
Legendary Duelists: Season 3
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
1800
During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from ...
Set:
Legendary Duelists: Season 3
Card type:
Effect Monster
Rarity:
Common
Attack:
1800
Defense:
1200
When this card declares an attack: It gains 600 ATK. (Quick Effect): You can tar...
Set:
Legendary Duelists: Season 3
Card type:
Continuous Trap
Rarity:
Common
When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Due...
Set:
Legendary Duelists: Season 3
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
0
If your opponent's monster attacks, at the start of the Damage Step: You can send t...
Set:
Legendary Duelists: Season 3
Card type:
Normal Spell
Rarity:
Common
Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banis...
Set:
Legendary Duelists: Season 3
Card type:
Normal Spell
Rarity:
Common
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishi...
Set:
Legendary Duelists: Season 3
Card type:
Normal Trap
Rarity:
Common
When an opponent's monster declares an attack: You choose the target of the attack.
Set:
Legendary Duelists: Season 3
Card type:
Normal Spell
Rarity:
Common
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster ...
Set:
2021 Tin of Ancient Battles
Card type:
Continuous Trap
Rarity:
Common
You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '