Set:
Darkwing Blast
Card type:
Effect Monster
Rarity:
Common
Attack:
700
Defense:
2000
You can target 1 WATER monster in your GY; apply 1 of these effects, also you cannot Special Su...
Set:
Darkwing Blast
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
1400
Defense:
700
If this card is Normal or Special Summoned: You can send 1 "Naturia" card from your Deck ...
Set:
Darkwing Blast
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Naturia" monster ...
Set:
Darkwing Blast
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped f...
Set:
Darkwing Blast
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1700
If a face-up Spell/Trap is on the field: You can Special Summon this card from your hand. You ...
Set:
Darkwing Blast
Card type:
Effect Monster
Rarity:
Common
Attack:
1900
Defense:
0
If you control no monsters, or only "Amazoness" monsters: You can Special Summon this card from y...
Set:
Darkwing Blast
Card type:
Effect Monster
Rarity:
Common
Attack:
2800
Defense:
1000
If you control no monsters, you can Special Summon this card (from your hand). You can only us...
Set:
Darkwing Blast
Card type:
Effect Monster
Rarity:
Common
Attack:
2300
Defense:
1800
If a monster(s) you control or in your hand is destroyed by battle or card effect: You can Spe...
Set:
Darkwing Blast
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
2000
This card in the Monster Zone is sent to the GY, except during the Battle Phase. At the start o...
Set:
Darkwing Blast
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
0
If a Fish monster(s) is banished (except during the Damage Step): You can Special Summon this car...
Set:
Darkwing Blast
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1000
If you control an "Adventurer Token": You can Special Summon this card from your hand. You can...
Set:
Darkwing Blast
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
200
You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard...
Set:
Darkwing Blast
Card type:
Pendulum/Effect Monster
Rarity:
Common
Attack:
2400
Defense:
1000
When this card is Normal Summoned: You can return all cards you control in the same c...
Set:
Darkwing Blast
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
700
If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy ...
Set:
Darkwing Blast
Card type:
Effect Monster
Rarity:
Common
Attack:
2300
Defense:
900
You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only u...
Set:
Darkwing Blast
Card type:
Effect Monster
Rarity:
Common
Attack:
2400
Defense:
1000
If this card is Normal or Special Summoned: You can Special Summon 1 Fish Normal Monster from ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '