Set:
Morningtide
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W}
Enchant creatureEnchanted creature can't attack.Tap two untapped creatures you control that share a creature type:...
Set:
Invasion
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{1}{W}
Kicker {2} (You may pay an additional {2} as you cast this spell.)VigilanceIf Ardent Soldier was kicked, it ent...
Set:
Odyssey
Type:
Instant
Rarity:
Common
Cost:
{2}{W}
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.Flashback {1}{W} (You may...
Set:
Morningtide
Type:
Tribal Artifact — Rogue Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)Wheneve...
Set:
Torment
Type:
Sorcery
Rarity:
Common
Cost:
{5}{R}{R}
Kamahl's Sledge deals 4 damage to target creature.Threshold — If seven or more cards are in your graveyard, instead Kamahl's S...
Set:
Onslaught
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{4}{W}
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
"I will wield the sto...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '