Set:
Lightning Overdrive
Card type:
Normal Spell
Rarity:
Common
Target 1 Link-1 monster in either GY; return it to the Extra Deck or Special Summon it to its owner's field. You can only ...
Set:
Lightning Overdrive
Card type:
Normal Trap
Rarity:
Common
Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, ex...
Set:
Lightning Overdrive
Card type:
Normal Trap
Rarity:
Common
Target 1 Level 8 or higher Fusion Monster you control; destroy all monsters your opponent controls with an equal or higher ...
Set:
Lightning Overdrive
Card type:
Effect Monster
Rarity:
Common
Attack:
1800
Defense:
900
While you control another "Ice Barrier" monster, each time your opponent activates a card ...
Set:
Lightning Overdrive
Card type:
Field Spell
Rarity:
Common
Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of th...
Set:
Lightning Overdrive
Card type:
Normal Trap
Rarity:
Common
Each player shuffles their Deck and excavates the top card of their Deck. Add the excavated card with the higher ATK to tha...
Set:
Lightning Overdrive
Card type:
Effect Monster
Rarity:
Common
Attack:
2200
Defense:
1600
Cannot be Special Summoned. If this card is Tribute Summoned by Tributing one of the foll...
Set:
Lightning Overdrive
Card type:
Normal Trap
Rarity:
Common
If a Fusion Monster is sent to your GY this turn: Special Summon 1 of your Fusion Monsters that is banished or in your GY. ...
Set:
Lightning Overdrive
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
1400
Defense:
1000
You can target 1 monster you control; destroy it, also, during your Main Phase this...
Set:
Lightning Overdrive
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
2100
During your Main Phase, your opponent cannot activate the effects of monsters in the same...
Set:
Lightning Overdrive
Card type:
Effect Monster
Rarity:
Common
Attack:
2300
Defense:
3000
Once per turn: You can change this card to face-down Defense Position. You can only use e...
Set:
Lightning Overdrive
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1200
2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following...
Set:
Lightning Overdrive
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1000
While you control a monster that is not a Tuner, your opponent's monsters cannot ta...
Set:
Lightning Overdrive
Card type:
Normal Trap
Rarity:
Common
Target up to 5 cards in your opponent's GY and the same number of your opponent's banished cards; banish those targets from...
Set:
Lightning Overdrive
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
1800
You can send 1 other "Bujin" card from your hand to the GY; Special Summon this card from yo...
Set:
Lightning Overdrive
Card type:
Continuous Spell
Rarity:
Common
Tribute 1 Link Monster, then target 1 other Plant monster in your GY; Special Summon it, but negate its effects. You c...
Set:
Lightning Overdrive
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
0
2 Plant monsters This card cannot be targeted for attacks, but does not prevent your opponent from atta...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '